![]() ![]() The infamous 'croc' tank is the Americans best anti infantry vehicle, with a turrent mounted flamethrower and a sherman chassis it provides great anti infantry damage with decent staying power. ![]() Upgrades: Bulldozer (Eliminates tank traps) It has no anti armor capability, but is great against infantry heavy strategies provided you know when to retreat and repair it. Tanks are far from useless, but require more attention to be used to their full effectiveness.Good vs: The infamous crocodile tank does more damage to infantry than any other unit the americans have, and it is based on the fairly tough sherman chassis, giving it staying power and the strength to escape if it needs to. Hence they will do very well being brought in at just the right time when the enemy is disrupted or temporarily without AT and can be used to flush out anti-inf emplacements so your infantry can move up. The flip side is that in the absence of anti-tank weapons tanks are almost invincible. Tanks are easily taken out by anti-tank units, so using them to rush a heavily defended emplacement is costly. Hence a tank can pay for itself many times over Unlike infantry squads which will constantly loose men and need to be replaced, tanksĬan be repaired for almost nothing. They do cost fuel, howeverĪs the game draws longer you should have excess fuel available. Which is not excessive considering main infantry ranges between ~255MP to ~300MP (elite units around ~400). ![]() Tanks built on the map range between ~300MP to ~600MP. Like most units in CoH tanks are great at the right time and place. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |